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Thread Statistics | Show CCP posts - 27 post(s) |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
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Posted - 2014.01.24 16:55:00 -
[1] - Quote
TBT CCP karkur think at least once a year min maybe once every 6 months you should do a crowd sourcing poll etc like the original one after the "monicalgate" incident. A lot of good changes happened as a result of the poll, and well as we the players tend to go through the game on a daily basis we tend to see things CCP dont for one reason or another, knowing where things are broken or need "tinkering" with is always a good idea, like the fact in the original crowd sourcing poll a LOT of people highlighted hybrids and specificly rails as needing work, and tbt think most people these days are a LOT happier with the results :)
One of the things people have started to shall we say kick around is maybe the eve code is starting to need a overhaul, someone linked this on the evenews 24 discussion thread to the article posted titled "soul crushing lag" might just be worth a look and consideration... http://www.youtube.com/watch?v=qT6NeZSS3_8
oh and can you all FINALY fix god damn rogue drones? since the removal of drone goo, all you've done so far is introduce drone "officer" spawns, with officer loot, however you've since just left everything else as is except by maybe increasing the bounties for rogue drones, which while being a band aid is still no fix, issues for anyone currently or in future living in the drone regions for example and this is a fact, rogue drones do NOT give ANY sec status increases AT ALL, then there's the fact that despite several years going by you cant/wont even be bothered to add even a generic loot table to rogue drones so they at least drop T1 mods people can then use to reprocess for minerals at least, never mind the fact of the lack of ANY faction drops c-type ab/mwds etc etc etc, so please for the love of god stop f**king around, pull your thumbs out of where the sun doesn't shine and actualy get round to sorting rogue drones out, in terms of exploration for example, if you look 99% of people unless their living in the drone regions avoid going near drone exploration sites like the plague, take a look at say highsec exploration, look at angel, guristas, serp etc combat plexs and then compare the number of rogue drone combat exploration plexes to them and tell me and the rest of the player base there isn't a MASSIVE differance in comparison. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
|
Posted - 2014.01.26 16:27:00 -
[2] - Quote
add the ability on dscan to be able to drag a link into a chat window that can be clicked on to open a screen similar to a kill/loss mail showing everything someone has on dscan, idea being scouts can hit dscan, then just simply drag and drop a link from the dscan window directly into say fleet window so the FC etc can click on it and see at a glance everything the scouts picked up, instead of said scouts having to manualy type everything into the chat window.... typing is the last thing you want to be doing just after having jumped through a gate and finding a hostile fleet setup :)
Also in the case where dscan is showing distance ie it's on grid with you and showing on your overview, have it also besides the different ships also list the pilot with it. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
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Posted - 2014.01.27 15:26:00 -
[3] - Quote
FIX T2 AND T3 INSURANCE it's been fubared how many years now? and it still hasn't been fixed and is still NOT worth using insurance on a T3 or T2....... |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
110
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Posted - 2014.01.28 13:07:00 -
[4] - Quote
[quote=ISD LackOfFaith]I am instead just moving it to Features & Ideas Discussion./quote]
How about putting it back in general discussion and leaving well enough alone? general discussion = maximum exposure, features and ideas, lot less exposure.... ie majority wont look in there so most wont know about it, and also means ideas of new content etc or things that need fixing wont get mentioned...
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
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Posted - 2014.02.01 05:05:00 -
[5] - Quote
M1k3y Koontz wrote: Suggestion: Increase Heavy Drone speed/DPS. Keywords: Drones, Heavy Drones
Reasoning: Heavy drones suck because of their pitiful speed and meager DPS increase over sentries, with higher speed and slightly higher DPS they may become a viable alternative.
Actualy they dont do bad damage on a bonused hull, myrm springs to mind as one such, velocity on other hand does leave a lot to be desired. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.03 00:23:00 -
[6] - Quote
Give armour based ships, gall/ammar a passive regen on armour similar to the default passive shield regen cald ships etc currently have, also how about some passive armour regen mods similar to shield power relays but have them go in mids.
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.03 14:49:00 -
[7] - Quote
Inspiration wrote:Blastcaps Madullier wrote:Give armour based ships, gall/ammar a passive regen on armour similar to the default passive shield regen cald ships etc currently have, also how about some passive armour regen mods similar to shield power relays but have them go in mids.
I'd like some basic regeneration of armor and hull, same on drones, but it should be too weak to tank with. Just enough that after a while your ship works again. No new modules are needed.
actualy I was thinking along the lines of mods similar to the shield power relays so you can boost the passive regen, similar to what you can have on shield based ships right now. though agree the default basic regen shouldn't be tankable with |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
111
|
Posted - 2014.02.21 02:28:00 -
[8] - Quote
one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.
SO.... Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0. ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.
Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
112
|
Posted - 2014.02.26 16:04:00 -
[9] - Quote
Fredric Wolf wrote:Blastcaps Madullier wrote:one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.
SO.... Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0. ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.
Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well I would go a different way on that and tie HP of Station, IHUB, and TCU to the sov lvl of a system but in order to get sov lvl of a system an alliance needs to be active in the system and keep an index up whether it is mining or ratting so for example in oder for a system to get sov 3 you would need to have people keeping the mining or military index up to lvl 3 for X amount of days. Once you reach sov 3 you would then need to keep an index at the next lvl in order to reach the next sov lvl. This way every day at DT the server can take the index lvl of the system and either add a day towards the goal to the next lvl or if you say for instance only have index lvl 2 it would take a day off from the lvl until it ticked all the way back to sov 2. This would makes sov dynamic and tied to people using systems. For this to work though bottom up income needs to be designed so that systems can support more numbers of players. Also Alliance tax needs to be added to the game. This way would let smaller gangs influence sov in systems and would also make it easier for the little guys to take space that is held but not used by alliances.
interesting, but ultimately probley will not make people go rat/mine etc in other systems personaly feel that even when ordered to do so alliance level that people are more likely to stick to the same systems as currently, also your idea makes it too easy for a group like your own (CFC) to just camp systems to death, wait for the sov index to drop to the lowest point and then nuke the IHUB/TCUs etc very quickly as the EHP etc of them all gets affected by the sov index level, where as my own idea doesn't affect it on a sov level, more on a personal player by player basis, ie should I stay ratting in this station system where the sec status has dropped to 0.0 or do I head over 2 jumps to that system there with no station and sec status of -10.0? your idea as said leaves things open to abuse and exploitation where as mine more affects individual's wallet choices. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.04 11:52:00 -
[10] - Quote
STush T wrote:Salvage drones, why so difficult? Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all. Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range" me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me" OR Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome. AND AGAIN no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again. Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?
Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada) Keywords: Sanity! Salvage drones, UI
Dont lock targets, just launch said salvage drones and then click salvage and leave them to run... :)
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.05 12:14:00 -
[11] - Quote
Replace current faction warfare with valkyrie so it becomes the replacement FW, it also gives you somewhere to put valk that fits within eve itself :) |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
113
|
Posted - 2014.03.06 20:18:00 -
[12] - Quote
most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :) |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
124
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Posted - 2014.04.30 17:51:00 -
[13] - Quote
When looking at a fitted/rigged ship contract, can we have a button or something that opens it up like the fitting window is currently so instead of trawling through a list of items etc we have essentialy the fitting window to SEE the whole fit, rather than the wall of text we currently have. Also can you also add to contracts the ability for the ORIGINAL issuer to see the contents of the contract they put up, whether is pending, in progress, failed or completed? |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
152
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Posted - 2014.07.03 12:12:00 -
[14] - Quote
Alter Concord spawn mechanics so that instead of the initial incident "spawning" concord and then a second one causing them to warp to the next incident, have them ALWAYS spawn at a incident, CCP you keep saying manipulating concord is a exploit so why haven't you already closed this exploit down? :)
Have people GCC flagged if they pick up "loot" from a suicide ganked ship ie if someone in a frieghter "loots" the cargo from a freighter wreck then they ALSO get GCC flagged allowing players to shoot them, atm if a freighter in jita gets ganked, the gankers can quite safely use a neutral npc corp frieghter pilot to scoop their loot, and other players can not do anything UNLESS they care to then gank that freighter.
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Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
155
|
Posted - 2014.07.10 00:21:00 -
[15] - Quote
When you finaly put planatary ring mining into eve, DO NOT restrict what types of moon goo spawns in it, ie no R64's only in null, have them all spawn randomly all over eve without restriction on types that spawn, and then can you also nerf moon mining amounts by a LARGE chunk so that ACTIVE mining becomes desirable over passive, this would also help break the OTEC strangle hold on moon goo needed for reactions, IE helps to break a monopoly instead of allowing said monopoly to have a strangle hold. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
156
|
Posted - 2014.07.15 17:44:00 -
[16] - Quote
Amarisen Gream wrote:CREST - Figure out a way to have CREST use google translate or something in our chat boxes to translate for us. We pick our language, anything that isn't in our native language would get sent through this system.
That seems like a little quality of life thing. . . right!
unfortunately Google translate isn't exactly accurate at times, sometimes it should really be called google mistranslations lol, or google accidentel embarrising mistranslations/insults instead of compliments lol |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.13 18:27:00 -
[17] - Quote
Change remote reps, so that either both types (armour\shield) either start at the beginning of the cycle (like shield RR do currently) or at the end of the cycle. Better yet have them both rep continually over the duration of the cycle, ie remote reps rep for the current amount, though the full amount is applied over the full cycle, also give the players flying logistics the choice of burst mode (heals for full amount in one burst at the start of the cycle) or sustained mode (heals full amount over the cycle).
Fix minmatar towers CPU so they can run multiple reations or complex reactions (currently they can't run a complex reaction mod) also fix any other pos with similar issues. |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.10.16 16:38:00 -
[18] - Quote
Fix show info on drones with a ishtar, atm when you have sentrys in the drone bay it shows the correct values, however if you launch them and do show info on the sentrys it shows the UNBONUSED values for the sentrys, also have noticed if you have a tracking enhancer II fited and fit a tracking link I in the mid, regardless of whether you have it active or inactive with no script it still ONLY shows the falloff/opti of the sentries with just the tracking enhancer II fitted and does not show the improvement with the tracking link also active.
Beacuse of this when my sentrys are launched I'm unsure as to whether the sentrys are receiving the bonuses from the ishtar hull or not when using them.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.11.11 01:08:06 -
[19] - Quote
let players have the ability to close incursion chat when going through incursion systems, unless we're running incursions we dont need it, and it's annoying as hell not being able to close the chat window as not needed/wanted.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
156
|
Posted - 2014.11.14 12:09:19 -
[20] - Quote
Allow MMJDs to be fitted and used by T1 mining barges and T1 haulers and noctis :) which would allow for some fun shinnanigans if you happen to be in one of said ships and gankers come calling :) |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
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Posted - 2014.12.04 19:46:58 -
[21] - Quote
can we have "improved" and "augmented" sentry drones, like you get with hobs hammers ogres etc.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
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Posted - 2014.12.12 17:23:31 -
[22] - Quote
Atm the T1 BCs like the hurricane, drake etc are NOT worth using, currently since the cruiser rebalance, the cruisers are a fraction of the cost and do the same job as well if not better than BCs can.
Time to un nerf the hurricane and buff the other BCs to similar levels as the hurricane was originaly.
Also Friend or Foe missiles and defender missiles desperately need looking at, compare their usage vs every other missile type and you'll find their generaly not used for various reasons stated elsewhere on the Eve O forums.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
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Posted - 2014.12.14 06:51:59 -
[23] - Quote
Sov ihub upgrade:
System wide pulse that does 10 damage or even 1 damage to all ships in space in a system, or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off. also look at the smallest sov in game and have reasonable sov cost increase so that upto maximum 1/3 of a region can be fitted with these and then after that point the sov bill increases exponetialy so that entire regions can NOT have these installed in every system.
I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...
This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...."
Cyno Jammers and Covert Cynos: having a cyno jammer up in systems gets to be expensive sov bill wise the more you have up, atm they dont do anything in regards to covert cynos, changing them so that instead of preventing covert cynos from not being able to work in a cyno jammed system have them reduce the range in which blops can bridge from down to 5 LY so that the blops group HAS to get within 5 LY range of a cyno jammed system to be able to actualy jump to a covert cyno inside a cyno jammed system. IE the jammer makes it harder to covert bridge into a jammed system.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
159
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Posted - 2014.12.17 11:13:41 -
[24] - Quote
Alundil wrote:Blastcaps Madullier wrote:or a upgrade which for a 5 mins window makes it possible to scan down a cloaked ship but doing so is NOT easy, though not as hard as trying to scan down a "slippery pete" tengu fit, and have it randomly activate anytime upto 1h after the last "pulse" etc has gone off.
I'm NOT against cloaky camping a system, but players should not be able to AFK cloaky camp a system, ie log in at downtime, cloak, tab out of that client, go ratting on another alt, run incursions GO OUT FOR THE day, get logged out at downtime and log back in after downtime, rince repeat...
This basicly forces people to interact and keep a eye on their cloaky camping alt, instead of the currentl AFK cloaky camping "I'm going to ignore this alt after cloaking up...." Uh huh... so under this proposal an actually cloaked ship (covops/bomber/etc/etc) would be easier to scan down than an UN-cloaked ship for 5 minutes every hour (or more frequently? since your phrasing was not clear on the interval) - lol nope. That doesn't seem broken at all. But sure - this has nothing to do with fear of AFK cloaks. Not at all. I can totally see it. Learn to deal with cloaked people in your system (either ignore them since they are AFK, bait/kill them if you suspect they are hunting - there are several choices available, just because you choose to NOT make a choice isn't something for CCP to resolve).
actualy if you reread I said NOT easy to scan but not as hard to scan down as a slippery pete tengu, and it doesn't make it easier to scan down than a uncloaked ship AT ALL, it makes it possible to scan down a cloaked ship during a randomly picked time frame which players DO NOT have control over nor did I say they get a message telling them xyz is now scanable, the idea is this way people HAVE to stay with the cloaked alt and not just afk on it, and have to keep moving from spot to spot.
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
163
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Posted - 2014.12.28 20:21:31 -
[25] - Quote
Add a Loot All button to MTUs so we can just click one button to loot the contents of the MTU, not the current, right click (or CTRL A), drag drop into salvage ship hold. ty |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
|
Posted - 2015.01.04 17:55:28 -
[26] - Quote
Alter warp scram and warp disruption batteries on POSs to use the same mechanisum as infinate points on heavy interdictors, the pos modules are supposed to be a whole different magniture in comparison ship module versions and currently both supers and titans can warp in at POSs with impunity and defang towers. Changing the warp scram/warp disruption batteries to use the infinate point mechanisum means that supers and titans will no longer be able to defang towers with impunity giving corps/alliances more chances to tackle and kill hostile/neut supers/titans trying to defang towers. |

Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
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Posted - 2015.01.07 13:38:02 -
[27] - Quote
Anthar Thebess wrote:Sov fix damn sov........... Their working on it, we've had part 1 of 3 so far, and 2 more at least parts to come
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Blastcaps Madullier
Royal Black Watch Highlanders DARKNESS.
166
|
Posted - 2015.01.07 13:48:49 -
[28] - Quote
Make it so that in jita space nothing can be anchored, ie MTUs, mobil Depots etc this should especialy on weekends and peak periods allow you to up the amount of players allowed into jita at any one time by reducing the load somewhat on the node jita is on.
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